Banished is a strategy game based on building and
maintaining a steady population while continuing to have your village grow and
prosper. With influences from SimCity both on the strategy genre and on gaming
in general, has immensely helped to create this game. Banished is the latest in
that line, elaborating on the intricate, small-scale design of recent games
like Tropico and creating something unique in the process of creating your very
own settlement.
Banished is a series
of small goals that can be played in a never ending loop. Every game starts in
the spring, and before winter hits, you need to get enough firewood, gather a
decent supply of food, and build some houses to keep your citizens from
freezing to death. Just getting enough food is tough, because you rarely have
enough time or free land to get a proper set of crops growing. Instead, you'll
be chopping down as many trees as you can before getting a fishery going in a
nearby lake or river. Then you hunker down and hope nobody dies. Banished also
has a number of natural disasters that could strike your settlement. They serve
as a kind of random "boss fight" in the sense that they will often
test one aspect of your infrastructure. Diseases test the health of your
population, fires test your city planning, and tornadoes test your ability to
rapidly rebuild before winter comes again.
If you're reading
this, it's safe to say you have a computer or cell phone. But what if you
didn't? What if you were forced out of your home as you know it, to live in the
wilderness? How do you think you'd survive? Banished asks those questions,
opening with a dozen or so outcasts looking to create a new life in the
wilderness. It's a humble setup, but the game is masterfully constructed with
dozens of interlocking mechanics to make the start the perfect foundation for an
emergent prosperous new settlement where ever, with whatever you can imagine.
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